<Spell Name="Symbol of Sleep">
  <school>enchantment</school>
  <subschool>compulsion</subschool>
  <descriptor>mind-affecting</descriptor>
  <spell_level>cleric oracle 5, sorcerer wizard 5, witch 5</spell_level>
  <casting_time>10 minutes</casting_time>
  <components>V, S, M (mercury and phosphorus, plus powdered diamond and opal worth a total of 1,000 gp)</components>
  <costly_components>1</costly_components>
  <range>0 ft. see text</range>
  <area>
  </area>
  <effect>one symbol</effect>
  <targets>
  </targets>
  <duration>see text</duration>
  <dismissible>0</dismissible>
  <shapeable>0</shapeable>
  <saving_throw>Will negates</saving_throw>
  <spell_resistence>yes</spell_resistence>
  <description>This spell functions like symbol of death, except that all creatures of 10 HD or less within 60 feet of the symbol of sleep instead fall into a catatonic slumber for 3d6 x 10 minutes. Unlike with the sleep spell, sleeping creatures cannot be awakened by nonmagical means before this time expires. Unlike symbol of death, symbol of sleep has no hit point limit once triggered, a symbol of sleep simply remains active for 10 minutes per caster level. Note  Magic traps such as symbol of sleep are hard to detect and disable. A rogue (only) can use the Perception skill to find a symbol of sleep and Disable Device to thwart it. The DC in each case is 25 + spell level, or 30 for symbol of sleep.</description>
  <source>PFRPG Core</source>
  <full_text> &lt;link rel=  stylesheet  href=  PF.css  &gt;&lt;div class=  heading  &gt;&lt;p class=  alignleft  &gt;Symbol of Sleep&lt; p&gt;&lt;div style=  clear  both  &gt;&lt; div&gt;&lt; div&gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;School &lt; b&gt;enchantment (compulsion) [mind-affecting] &lt;b&gt;Level &lt; b&gt;cleric oracle 5, sorcerer wizard 5, witch 5&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;CASTING&lt; b&gt;&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;Casting Time &lt; b&gt;10 minutes&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Components &lt; b&gt;V, S, M (mercury and phosphorus, plus powdered diamond and opal worth a total of 1,000 gp)&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;EFFECT&lt; b&gt;&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;Range &lt; b&gt;0 ft. see text&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Effect &lt; b&gt;one symbol&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Duration &lt; b&gt;see text&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Saving Throw &lt; b&gt;Will negates &lt;b&gt;Spell Resistance &lt; b&gt;yes&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;DESCRIPTION&lt; b&gt;&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h4&gt;&lt;p&gt;This spell functions like &lt;i&gt;&lt;i&gt;symbol of&lt; i&gt; death&lt; i&gt;, except that all creatures of 10 HD or less within 60 feet of the &lt;i&gt;&lt;i&gt;symbol of&lt; i&gt; &lt;i&gt;sleep&lt; i&gt;&lt; i&gt; instead fall into a catatonic slumber for 3d6 x 10 minutes. Unlike with the &lt;i&gt;sleep&lt; i&gt; spell, &lt;i&gt;sleep&lt; i&gt;ing creatures cannot be awakened by nonmagical means before this time expires.&lt; p&gt;&lt;p&gt;Unlike &lt;i&gt;&lt;i&gt;symbol of&lt; i&gt; death&lt; i&gt;, &lt;i&gt;&lt;i&gt;symbol of&lt; i&gt; &lt;i&gt;sleep&lt; i&gt;&lt; i&gt; has no hit point limit once triggered, a &lt;i&gt;&lt;i&gt;symbol of&lt; i&gt; &lt;i&gt;sleep&lt; i&gt;&lt; i&gt; simply remains active for 10 minutes per caster level.&lt; p&gt;&lt;p&gt;&lt;i&gt;Note &lt; i&gt; Magic traps such as &lt;i&gt;&lt;i&gt;symbol of&lt; i&gt; &lt;i&gt;sleep&lt; i&gt;&lt; i&gt; are hard to detect and disable. A rogue (only) can use the Perception skill to find a &lt;i&gt;&lt;i&gt;symbol of&lt; i&gt; &lt;i&gt;sleep&lt; i&gt;&lt; i&gt; and Disable Device to thwart it. The DC in each case is 25 + spell level, or 30 for &lt;i&gt;&lt;i&gt;symbol of&lt; i&gt; &lt;i&gt;sleep&lt; i&gt;&lt; i&gt;.&lt; p&gt;&lt; h4&gt;&lt; div&gt; </full_text>
  <verbal>1</verbal>
  <somatic>1</somatic>
  <material>1</material>
  <focus>0</focus>
  <divine_focus>0</divine_focus>
  <sor>5</sor>
  <wiz>5</wiz>
  <cleric>5</cleric>
  <druid>NULL</druid>
  <ranger>NULL</ranger>
  <bard>NULL</bard>
  <paladin>NULL</paladin>
  <alchemist>NULL</alchemist>
  <summoner>NULL</summoner>
  <witch>5</witch>
  <inquisitor>NULL</inquisitor>
  <oracle>5</oracle>
  <antipaladin>NULL</antipaladin>
  <magus>NULL</magus>
  <adept>NULL</adept>
  <deity>
  </deity>
  <SLA_Level>5</SLA_Level>
  <domain>
  </domain>
  <short_description>Triggered rune puts nearby creatures into catatonic slumber.</short_description>
  <acid>0</acid>
  <air>0</air>
  <chaotic>0</chaotic>
  <cold>0</cold>
  <curse>0</curse>
  <darkness>0</darkness>
  <death>0</death>
  <disease>0</disease>
  <earth>0</earth>
  <electricity>0</electricity>
  <emotion>0</emotion>
  <evil>0</evil>
  <fear>0</fear>
  <fire>0</fire>
  <force>0</force>
  <good>0</good>
  <language_dependent>0</language_dependent>
  <lawful>0</lawful>
  <light>0</light>
  <mind_affecting>1</mind_affecting>
  <pain>0</pain>
  <poison>0</poison>
  <shadow>0</shadow>
  <sonic>0</sonic>
  <water>0</water>
  <linktext> http   www.d20pfsrd.com magic all-spells s symbol-of-sleep  Symbol of Sleep </linktext>
  <id>555</id>
  <material_costs>1000</material_costs>
  <bloodline>
  </bloodline>
  <patron>
  </patron>
  <mythic_text>
  </mythic_text>
  <augmented>
  </augmented>
  <mythic>0</mythic>
</Spell>